a setting based on the creation and trade of magnificent magical items

Desert terrain, Thaumics tech, Theocracy, natural wildlife, Commercial culture, Wondrous tech, Cults creed

small oases, each home to a different cult/secret societies, competing with their own holy artifacts, espionage

All Eidolons awoken here have the A Weapon for the Strong trait.

limited use magical items, needs to be charged


Spirit of Empyrea Ximnipot69