Spirit of Empyrea
a setting based on the creation and trade of magnificent magical items
Desert terrain, Thaumics tech, Theocracy, natural wildlife, Commercial culture, Wondrous tech, Cults creed
small oases, each home to a different cult/secret societies, competing with their own holy artifacts, espionage
All Eidolons awoken here have the A Weapon for the Strong trait.
limited use magical items, needs to be charged